Unboxing BattleTech: Game of Armored Combat
In this video we will unbox BattleTech: Game of Armored Combat. The box contains the components and rules to start playing BattleTech Classic and at certain extent Alpha Strike.
In this video we will unbox BattleTech: Game of Armored Combat. The box contains the components and rules to start playing BattleTech Classic and at certain extent Alpha Strike.
Unlike HeroQuest, which focuses on slow, room-by-room exploration and simple combat, Descent is a race against time. It features a branching campaign, modern character class progression, and a player as the Overlord who actively seeks victory rather than simply managing the dungeon.
The Monster Trail expansion introduces nine game modes, playable individually or in combination. It includes a new monster, new and exclusive special cards for all witcher schools, 200 new exploration and event cards, updated monster cards, and two new witchers: the Manticore and Ciri.
Check out how we’re leveling up our D&D sessions here at The Die Never Dies, in Bangkok!
This video expands the tutorial series for The Witcher: Old World board game. The Wild Hunt expansion introduces a completely new game mode: cooperative play. The resulting new game is sure to provide hours of fun and raise the bar for challenge.
Kill Zone Volkus: For efficiency, I decided to paint most of the terrain directly onto the sprues; it’s a clean and efficient way to do it.
I enjoy playing Dungeons & Dragons 5e, but I also think the system is often overcomplicated in strange places and oddly simplistic in others.
After dozens of sessions I found too challenging D&D 5.2024 for new players. D&D Beyond is helpful, still characters have too many abilities and spells, players spend entire sessions browsing up, down, left and right the digital character sheet without Read more
I got my hands on the Vulkus Kill Zone for the Warhammer 40K skirmish game Kill Team. In this post, I’ll show you what’s inside the box, how to assemble it, and how to paint the Games Workshop terrain.
Modern RPGs focus on accessibility for new players, using only tension, rather than real risks and real problem solving. Focus moved from player cleverness to character competence, and character abilities over player ingenuity:
– Old play: “I approach the door, without touching it, and check for traps.”
– Modern play: “I roll Investigation on the door.”